This feature to be implemented in version 702.
from EA
Published on May 21, 2012 By Savyg In PC Gaming

Righteous.

 


Comments (Page 3)
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on May 26, 2012

AD topic - Minecraft is significantly faster when run under 64bit Java, with large enough memory available. Too bad Dwarf Frotress cannot, and will not be able to take advantage of 64bit systems.

on May 27, 2012

Honestly I personally don't really care if a game is 64 bit or 32 bit. I see a 32 bit as a good way for me to multitask. At least I know that the remaining ram can be used to run other programs instead gobling up all of remaining ram, whatever I am not using. I think these days it is all about the graphics card, Since graphics cards has like a max of 2 gb unless you go insane on your graphics card with 7gb of ram, 4gb is pretty sufficient, remember graphics cards pump out numbers and ram does logic.

on May 28, 2012

ice27828
I see a 32 bit as a good way for me to multitask. At least I know that the remaining ram can be used to run other programs instead gobling up all of remaining ram, whatever I am not using.

64 bit apps do use more memory but they don't magically use all of it.  They use as much as the game needs, just like 32 bit apps.

on May 28, 2012

Frogboy
This is incredibly important to the industry.

Not having access to more memory is very limiting these days.

For instance, for those of you who have read Elemental: Destiny's Embers, you know that the Fallen aren't just "big humans".  They are, effectively, a collection of fantasy archetypes.  The Ironeers are supposed to be dwarves.  

But we can't have lots of equally equippable body types because we can't fit it in memory. Obviously budget is a limiter as well but FE has, effectively, an unlimited budget. What we don't have is unlimited memory. 

 

How much would it theoretically cost to make a 64-bit Iron engine? 

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